When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. Use global config for ASTC recompression. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. BC3 would be the "medium" setting. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. The ‘astcenc’ ASTC compression tool was first developed by Arm while ASTC was progressing through the Khronos standardization process seven years ago. r/emulation. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. This is currently done using the CPU, but GPU acceleration is planned for the future. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a. Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. Transferred save from Ryujinx. The bugfix above disables RGBM encoding for ASTC LDR compressed HDR cubemaps. this is not mobile. 8. I have an HONOR MAGIC 5 PRO, snapdragon 8 gen 2, 12 Gb Ram, Adreno 740 GPU. com find submissions from "example. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. The only reasonable way to do this is to have a fixed block size. 0. however I’m not familiar with how Yuzu works and didn’t know if that would help at all. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. Insomniac_Xx. Smaller details. /r/newyuzupiracy , 2023-06-12, 22:37:26. Attempted to reinstall update, change settings, clear cache, all to no avail. (3617/ToTK) I've tried a few times now to get 1440p working now on my mobile 3050ti with 4gb vram. RetroBat V6. ASTC went the route of procedurally generated partition assignments using a 10 bit seed. ; FPS - DynamicFPS - v1. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. Clearing the shader cache does not resolve this issue. txt. 3. Yuzu for the switch is a little different though and hasn't been around as long as Cemu. 贴吧协议及“七条底线”. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. The key to prevent fps dips is to make sure there is enough leeway for shader compilation that happens in. In all formats, 4×4 is the most common one. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. I tried reducing Resolution to 0. Also that issue is closed. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 1. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. On Yuzu latest version, today the Early Access 3621, whatever I choose, Vulkan or OpenGL (any OpenGL), whatever the resolution, even with mods or recommended presets, I never get more than 25-30 fps, with frequent drops around 13-16fps when outside. Reproduction Steps. mesa/st: do not use memcpy when using compressed fallback. Yuzu, 2070 super with R7 3700x and I'm having a blast at 1440p 60 frames. this was already tested by Yuzu team). ASTC provides a wide choice of bit rates when compressing images, between 0. Deer. With that cpu you should be fine, just make sure you have latest gpu drivers, os updates, and latest Yuzu version. XelAphixia • What kind of dark magic is "ASTC recompression"?108 upvotes · 14 comments. RetroBat V6. 356641] Config commonsettings. It still stutters a bit but it’s significantly better. r/yuzu • Totk Steamdeck Crash. Same question. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. ASTC Recompression - BC3 Enable asynchronous presentation - turned on Force maximum clocks - personal choice, but if this is a laptop, turned off for battery and thermals Decode ASTC textures asynchronously - TURNED OFF TO PREVENT CRASHES AND GLITCHY VISUALS! Doesn't happen for everyone, but since I have the same GPU, I can. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. From the log it seems to be some sort of memory allocation issue. This is an inherent issue with yuzu. astc as a compression file and was informed that . System Configuration. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. Enable texture recompression: off Enable Macro HLE: on. NoBigDeal La. The Legend of Zelda: Tears of the Kingdom runs at 4K 60FPS on both Yuzu and Ryujinx emulators. cesarnox. Paste the mods as per your requirement in the mod data folder. 3GB GeForce GTX1060. ASTC acne, begone! (MONSTER HUNTER RISE) byte[] found that while he was debugging graphical issues, yuzu would frequently crash after the merge of Project Y. 1) Also Text is. Half of the games I play on deck are on yuzu, you don't know what. Recommended drivers to use with yuzu. • 6 mo. \* Limit speed percent 100% \* Multicore CPU ON. I have grown Yuzu from seeds. Set resolution to 2x. It. In order for us to provide better support, we need to see the log generated by yuzu. Code; Issues 1. Yuzu Android ABXY-Slide Option. you have three options: using compression (BC3 or BC1) and async decoding = graphical glitches. ASTC recompression: BC3 (Medium Quality). Posted on Dec 8, 2020. Accelerate ASTC texture decoding Enabled. I know this is old (googling optimal settings brought me. Maybe ram is too low for it. Unity have kindly let us use it as a case study for this blog. we won. I updated to 535. The standard recommended settings that are pinned here work. Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Texture Recompression. First is enabling Accelerate ASTC. Bro, I mean, are the graphics good, and also this maybe my first time thinking about getting the yuzu up and working ,how many gigs is the game, I'm currently running the same game in Xenia I'm only able to get consistent frames through. 2 #1 - 60fps Static #2 - DynamicFPSv1. Reset Yuzu settings in Configure -> "Reset All Settings" button. (As you can guess, ASTC can do odd-ball block sizes like 6×5). On yuzu the game has constant drops and many graphic problems and also on Ryujinx the game runs terribly at 30fps with half a second of input lag which in a platform like this makes it unplayable. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. One last note: ASTC compression takes time for best results. Disabling the update makes it work fine, I'm also just curious on what could be making this happen. Currently undergoing review, hopefully it gets merged soon so the less fortunate can get in on the fun! Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but. Asynchronous Presentation4. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. It’s strongly recommended to update drivers for both the integrated and dedicated GPUs. • Bit rate flexibility. AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Activated. Yuzu Adv. 0. DXT tools might run 2-10x faster. A feature that will be added shortly later will be Accelerated Texture Decoding, which will handle any texture format via Compute Shaders, even formats the GPU doesn’t support natively. After updating i tried with the default settings and with the settings i set from the mods collection setup guide and still crashing. exe in the assets section below and run the setup program to make a new installation of RetroBat. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. AsrielDewitt commented on Oct 6. Bsod's video said 50-600% boost depending on the game, now I didn't expect full performance but I thought it would at least get 50% boost not like 10%. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. Improved shortcut: add games in applist for Windows, question for sta… early-access-merge frontend-new. AMD, custom. Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming feature. S3 Texture Compression. You must evaluate your particular needs, desires, and content. Summary Jobs verify format test build (clang, linux-fresh) test build (linux, linux. ASTC can compress between one and four channels of data, including one non-correlated channel like RGB+A (correlated RGB, non-correlated alpha). 14. can you post log and. 1 3 comments Add a Comment krautnelson • 3 mo. System Configuration. Instant dev environments. Enabling it will also override the setting. Nintendo Switch Emulator. Expected Behavior. One of the devs of yuzu even tested things himself with a rx 560, to find out what is causing those menu freezes. Reply reply. 닌텐도 스위치와 닌텐도 3DS 사이의 유사성으로 말미암아 yuzu는 Citra의 포크로 개발되고 있다. 0 Recommended Mods: . The bit rate choice. Fr, it improved my FPS by alot. ' has. astcenc 2. (The Legend of Zelda. com find submissions from "example. mesa: add _mesa_unpack_bptc. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. I’ve recently upgraded my build and am looking for the most recent fps patches and yuzu builds so I can get the most out of my hardware. com find submissions from "example. ; Enable asynchronous presentation (Vulkan only): Off ;. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. com find submissions from "example. You can load the game on Yuzu now and try to aim for high framerates Some settings/notes to be aware of and to try: [GENERAL YUZU SETTINGS TO DO] Graphics tab: API/API Settings = Vulkan; Graphics Settings/Use asynchronous GPU emulation = Graphics Settings/Accelerate ASTC texture decoding =Disable ASTC decoding: emulation > configure > graphics > Accelerate ASTC texture decoding. 054451] Input input_commondriversudp_client. I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. Nintendo Switch emulator. alternatively, you could set ASTC recompression to Uncompressed, but that can lead to some hitching and even crashes on only 4GB of VRAM. exe in the assets section below and run the setup program to make a new installation of RetroBat. I’d just start with vanilla install and see what you need to tweak from there. 3. #12114 opened 6 hours ago by routomatic. [1] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. Enable ASTC in. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. Upcoming Changes: Hardware Accelerated ASTC Texture Decoding. It gets really unplayable when I have to constantly switch weapons. My rig is a i9-9900K with a 4090 FE (I know that CPU needs a upgrade) My brother can run the game just fine with his 13900K. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). [ 193. Both options can be found in Emulation > Configure… >. I'm aware this card doesn't meet the minimum Vulkan requirements as stated in the log file (708 & 775), but if there was any workaround for this, it would be amazing. ; FPS - DynamicFPS - v1. Windows 10/11: NVIDIA Geforce (desktop) 545. Install the 120 FPS mod available here. . * CPU accuracy auto. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. Reset Yuzu settings in Configure -> "Reset All Settings" button. Force maximum clocks Disabled. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality)-Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. 0. com find submissions from "example. yuzu_log. 65K subscribers in the yuzu community. On my other computers with Nvidia, no issue at all, all is fine. ), which is already a good reason to stop playing it because in a game with such a fluid and dynamic. 0 (WIP)TIA. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. ago. try accuracy setting "Normal" it gives me an fps boost on my low specs. ASTC Recompression BC1 & BC3 Clearing Shader cache Absolutely nothing works!. you can try playing the game and using the emulator on. com find submissions from "example. Reply Jani1157. my VGA card has 4 GB and sadly in yuzu unlike in other games end of VRAM means end of the program lol (although i have 32 ram and 20 pagefile) barrier feedback loops is off already as it made me crash more often too Reply Fireinthehole_x. Changing powers, the game freezes for several seconds. 5. I have a 1650 Super with 4GB of VRAM, which by today's standards is a very low-end card, and I have no issues running TotK with uncompressed textures. CPU ASTC decoding: makes a very quick exit to menus, but after like 2 min of game in depths the game start stuttering hardly (stutter every like 0,2 sec) until closing emulator, making unplayable. txt. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. The game version I'm using is the base 1. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). I think the current value is close to 85 or 90% of total VRAM. EA FC 2024 [v131072 + update v1. Manage code changes. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. Nvidia users can make gain some performance boost by completing the following settings in the Nvidia control panel. I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i. Stuttering in ToTK. 0. Didn't notice any real performance improvement. 1. com"Basically, since I'm forced to use the BC3 recompression (no compression: VRAM peak 3,9 GB, BC3: VRAM peak 3,5 GB) of the ASTC textures, I have a 5 second freeze every time I close ANY type of menu (weapons, map, skills, etc. If the texture exists, the texture is loaded from disk. In desktop mode it plays but if I try to play it the controls don. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. Go to the settings and change this: Adv. lBlaze42. If you have a really powerful pc ryujinx has much better frame pacing apparently. Uncompressed is recommended for 8GB VRAM+ machines. 📌 Informations. I tried running Red Dead Redemption v1. Reset Yuzu settings in Configure -> "Reset All Settings" button. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. When I switch weapons or open any menu the game will freeze for a couple seconds. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. Ryujinx 1. Yuzu Switch Emulator Texture Recompression Tested On Zelda: Tears of the Kingdom With Very Low VRAM63K subscribers in the yuzu community. they are talking about ASTC compression. yuzu: refactor shortcut code. Now Launch Yuzu. ago. \* API Vulkan with the gpu as device \* Disk pipeline cache OFF \* Asynchronous gpu emulation ON \* Accelerate ASTC texture decoding OFF \* VSync OFF \* NVDEC emulation on gpu \* Fullscreen mode. Using any setting besides Uncompressed will disable what is set in Accelerate ASTC texture decoding, as recompression is done only with the CPU for now. Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue The game won't launch if the DLC is installed. The settings I've been using so far are: GENERAL. ago. Code optimizations in several areas of the compute shader-based decoder improved Vulkan ASTC decoding performance by up to 60%, but it made OpenGL on NVIDIA 15 times faster, making it now slightly faster than Vulkan at decoding ASTC textures. As long as you don’t need the extra VRAM, this method allows to keep the texture in the fastest location (VRAM) without reducing its quality. I have searched the existing issues. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. 2k; Pull requests 43; Actions; Projects 0; Wiki; Security; Insights. The first one provides lower quality textures, allowing saving more than eight. I read about your last feature in Early Access about new recompress ASTC textures. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Yuzu. ;. SilentStorm-1986 changed the title ASTC Texture Recompression ASTC Texture Recompression Glitch Jun 13, 2023. r/emulation •. gidoly commented Jun 13, 2023. Hi Guys. . 📌 Informations. Yuzu running on Nintendo switch (L4T fedora edition, opengl backend)yuzu_log. Set recompression quality to BC1. Right click the game in yuzu’s game list and select Open Mod Data Location, then place the folder of the compressed file in the location that yuzu opens. For some reason only on this version this problem isn't happening. In the summer of 2021, I wrote a blog about the recent. This setting can be found in the yuzu Configuration "General" tab. With this fix you should get the same results as in older Unity version such as 2018. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. Is there an existing issue for this? I have searched the existing issues Affected Build (s) V50 Android Description of Issue For some reason I just boot Sonic origins with all updates and it's freezed after Sega Logo (v2. I checked the cook st root cellar and they didn't have any. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. And almost instant crash when entering the depths. We would like to show you a description here but the site won’t allow us. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on. Overall it still unstable when ran into that scenario. 8x2 DDR4. In particular, for dark pixels, the format will try to mix large RGB values and small M values. thydungeonman commented. ive tried adding the newest firmware and it still load, I also know its not the keys since im using the latest keys 16. App stubbed after launching. astc files are common for mobile games. ASTC recompression: BC3 (Medium Quality) Enabled async presentation Disabled. Unzip/Install Yuzu and open the application. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. Fernando_Antonio_Con August 15, 2023, 1:43pm 3. 关于yuzu3559勾选ASTC引起闪退花屏不专业测试. According to everything I've seen on the matter, ASTC recompression is designed for 4GB (BC3) and 2GB (BC1) cards. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. Launch TOTK. Nintendo Switch emulator. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. 3. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. txt. 0 coins. cpp:operator ():108: MC. its likely crashing cause you run out of memory. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. There are 2 workarounds for this. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. 5GB in Gerudo Town, which is far more reasonable. 95. 5. Join. Hopefully, this works for you as I had this issue. Support has also been added for many new systems and emulators. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. ASTC recompression: BC3 (Medium Quality) Enabled async. -. I planted it in ground on. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. Early Access 2502: - Adds "Extended memory layout" support. Codespaces. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. On my config I had the same result when I put the astc recompression on BC1 low quality 😉. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. 1. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Written by and on August 13 2023. sry. On some cards, ASTC decoding can actually be the cause rather than the solution. ;. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". 356640] Config commonsettings. Host and manage packages. Copy link. 0. I suggest you try these settings: Resolution 540p or 720p Accuracy Level: Normal ASTC Recompression Method: BC1 It may gets 50~60 FPS. Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. "ASTC recompression" set to " Uncompressed ". Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. Try checking outside of the shrine of resurrection to see if all textures are broken. Graphics Accuracy Level: Normal Anistropic Filtering:Default ASTC Recompression Method: BC3 Enable asynchronous presentation: uncheckedYuzu updated itself and crashes went back to as bad as playing on day one. Settings glossary Yuzu Support GoldenX86 April 24, 2023, 7:29pm 1 This is a simple list of most yuzu settings and their intention. On Yuzu, I. The graphic was expected to be rendered normally. 89 bits and 8 bits per texel (bpt). 0. Download RetroBat-v6. keep in mind that this leads to either freezes when exiting the menu, or graphical glitches when enabling async ASTC decoding to mitigate those freezes. Gameplay test of Astral Chain on Steam Deck with Yuzu Early Access 2922 switch emulator for PC emulation[Graphics]Vulkan1x NativeGPU NormalAccelerate ASTC. Thanks. Write better code with AI. YUZU version: EA 3631 TOTK version: 1. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. At last, add the. TDP limited to 12W, any higher has diminish returns, GPU Clock limited to 1200 Manual mode and in Powertools I disable SMT w/ 4threads. also try undocked if the visual drop doesn't bother you. The old Switch-emulation-on-PC nemesis, now elevator to new heights: ASTC. ASTC recompression: Uncompressed Enable asynchronous. Let’s begin because the greatest complexe problem the Princess introduced the project to. that is the best you can do for limited VRAM/RAM specs. yuzu-emu / yuzu Public. Instant dev environments. Sorry. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. No, yuzu will use the integrated ASTC decoder whenever possible. 0. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. 1. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Visit the RetroBat's Wiki for more details on how to install and use RetroBat: Changelog V6. In Yuzu itself, I use 0. Do you use the ASTC RECOMPRESSION? I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. Graphics tab settings: Accuracy Level: Normal. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. ASTC offers a number of advantages over earlier. cpu accuracy is unsafe which is also a bit faster than auto.